The Design Behind Retrograde, 2009 IGF Finalist

Posted by chromacoders on Thursday Jul 30, 2009 Under Game Development

Matt, from 24 Caret Games, talks about developing the game Retrograde

You can download the podcast here…
http://www.chromacoders.org/retrograde-podcast.mp3

Or listen to it here…

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The Design Behind The IPhone Game…Radio Flare

Posted by chromacoders on Tuesday Jul 28, 2009 Under iPhone Game Development

The Design Behind the IPhone Game…Radio Flare

You can download the podcast here…
http://www.chromacoders.org/radio-flare-podcast.mp3

Or listen to it here…

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Winner of the 2009 IGF Excellence In Audio Award, Brainpipe…and some of the challenges of designing actual board games

You can download the podcast here…
http://www.chromacoders.org/phosphorous-podcast.mp3

Or listen to it here…

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The Design Behind the Virtual World…Papermint

Posted by chromacoders on Friday Jul 24, 2009 Under Game Development

The design behind the virtual world game…papermint

You can download the podcast here…
http://www.chromacoders.org/papermint-podcast.mp3

Or listen to it here…

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The Design Behind the Ambient Physics Game…Osmos

Posted by chromacoders on Wednesday Jul 22, 2009 Under Game Development

The design behind the Ambient Physics Game…

You can download the podcast here…
http://www.chromacoders.org/osmos-podcast.mp3

Or listen to it here…

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Using My Offerpal to Make More Money For Your Indie Games

Posted by chromacoders on Monday Jul 20, 2009 Under Business Development

The benefits of My Offerpal to Make More Money From Your Indie Games

You can download the podcast here…
http://www.chromacoders.org/offerpal-podcast.mp3

Or listen to it here…

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Contest: Win a FREE Unity iPhone SDK License…

Posted by chromacoders on Sunday Jul 19, 2009 Under Uncategorized

Hey folks,

The team at Unity was nice enough to donate the dev kit they have for making an IPhone game to the show (click here to listen to their interview).

Anyways, this is a pretty sweet deal imo…as their SDK speeds up iPhone development big time. You can check out more details on the SDK here…

The contest will go on for 2 weeks (until August 5th, 2009) and will consist of submitting a proposal for an iPhone game. The other readers will get to vote on the game they want to see made and the most-voted person/team will win the license. Keep in mind that I’ll get final decision on the winner…and will choose the person/team most likely to finish the game they proposed :)

Winner gets all the Unity tools needed to make an iPhone game using their platform. Keep in mind that you’ll also need to have an iPhone dev account with Apple to make an iPhone app (all iPhone devs need this).

Let me know if you have any questions.

Anyways, submit your proposal in the comments below :)

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The Design Behind the Time Management/Sim Game…Now Boarding

Posted by chromacoders on Saturday Jul 18, 2009 Under Game Development

Tim, from Gabob, talks about developing the time management/sim game

You can download the podcast here…
http://www.chromacoders.org/now-boarding-podcast.mp3

Or listen to it here…

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The Design Behind Musaic Box, 2009 IGF Finalist

Posted by chromacoders on Thursday Jul 16, 2009 Under Game Development

Alexander, from Kranx Productions, talks about the design behind Musaic Box

You can download the podcast here…
http://www.chromacoders.org/musaic-box-podcast.mp3

Or listen to it here…

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Developing Pocket Tanks for the I-Phone…

Posted by chromacoders on Wednesday Jul 15, 2009 Under Game Design, Game Development, iPhone Game Development

Mike, from Blitwise Productions, talks about developing Pocket Tanks for the I-Phone…

You can download the podcast here…
http://www.chromacoders.org/blitwise-production-podcast.mp3

Or listen to it here…

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