Jun 30
Joe talks about the benefits of Game Tunnel to help keep up on new indie games and to promote your games
You can download the podcast here…
http://www.chromacoders.org/game-tunnel-podcast.mp3
Or listen to it here…
Read More
Jun 28
Adrian talks about the design behind Feist
You can download the podcast here…
http://www.chromacoders.org/feist-podcast.mp3
Or listen to it here…
Read More
Jun 26
Steph talks about the design behind the IPhone game, Eliss
You can download the podcast here…
http://www.chromacoders.org/eliss-podcast.mp3
Or listen to it here…
Read More
Jun 24
Ruldolf and Alex talk about developing Dyson, 2009 IGF Finalist
You can download the podcast here…
http://www.chromacoders.org/dyson-podcast.mp3
Or listen to it here…
Read More
Jun 22
The benefits of Direct2Drive…
You can download the podcast here…
http://www.chromacoders.org/direct-to-drive-podcast.mp3
Or listen to it here…
Read More
Jun 20
Dan, from Data Realms, talks about developing Cortex Command, 2009 IGF Winner for Technical Excellence
You can download the podcast here…
http://www.chromacoders.org/cortex-command-podcast.mp3
Or listen to it here…
Read More
Jun 18
Tyler talks about developing the game “Closure” and Aether
You can download the podcast here…
http://www.chromacoders.org/closure-game-podcast.mp3
Or listen to it here…
Read More
Jun 16
The Design Behind Cletus Clay
You can download the podcast here…
http://www.chromacoders.org/cletus-clay-podcast.mp3
Or listen to it here…
Read More
Jun 14
Desmond and Bruce talk about developing Carneyvale Showtime, 2009 IGF Finalist
You can download the podcast here…
http://www.chromacoders.org/carneyvale-showtime-podcast.mp3
Or listen to it here…
Read More
Jun 12
Michael talks about developing the Twitter Game “Beat My Tweet”
You can download the podcast here…
http://www.chromacoders.org/beatmytweet-interview.mp3
Or listen to it here…
Read More