Using Game Tunnel to Promote Your Games…

Posted by chromacoders on Tuesday Jun 30, 2009 Under Business Development

Joe talks about the benefits of Game Tunnel to help keep up on new indie games and to promote your games

You can download the podcast here…
http://www.chromacoders.org/game-tunnel-podcast.mp3

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The Design Behind Feist, 2009 IGF Finalist

Posted by chromacoders on Sunday Jun 28, 2009 Under Business Development, Game Development

Adrian talks about the design behind Feist

You can download the podcast here…
http://www.chromacoders.org/feist-podcast.mp3

Or listen to it here…

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The Design Behind the IPhone Game, Eliss

Posted by chromacoders on Friday Jun 26, 2009 Under iPhone Game Development

Steph talks about the design behind the IPhone game, Eliss

You can download the podcast here…
http://www.chromacoders.org/eliss-podcast.mp3

Or listen to it here…

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The Design Behind Dyson, 2009 IGF Finalist

Posted by chromacoders on Wednesday Jun 24, 2009 Under Game Development

Ruldolf and Alex talk about developing Dyson, 2009 IGF Finalist

You can download the podcast here…
http://www.chromacoders.org/dyson-podcast.mp3

Or listen to it here…

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The benefits of Direct2Drive for Indie Game Developers

Posted by chromacoders on Monday Jun 22, 2009 Under Business Development

The benefits of Direct2Drive

You can download the podcast here…
http://www.chromacoders.org/direct-to-drive-podcast.mp3

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Dan, from Data Realms, talks about developing Cortex Command, 2009 IGF Winner for Technical Excellence

You can download the podcast here…
http://www.chromacoders.org/cortex-command-podcast.mp3

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The Design Behind the artistic games Closure and Aether

Posted by chromacoders on Thursday Jun 18, 2009 Under Game Development

Tyler talks about developing the game “Closure” and Aether

You can download the podcast here…
http://www.chromacoders.org/closure-game-podcast.mp3

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The Design Behind Cletus Clay, 2009 IGF Finalist

Posted by chromacoders on Tuesday Jun 16, 2009 Under Game Development

The Design Behind Cletus Clay

You can download the podcast here…
http://www.chromacoders.org/cletus-clay-podcast.mp3

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The Design Behind Carneyvale Showtime, 2009 IGF Finalist

Posted by chromacoders on Sunday Jun 14, 2009 Under Game Development

Desmond and Bruce talk about developing Carneyvale Showtime, 2009 IGF Finalist

You can download the podcast here…
http://www.chromacoders.org/carneyvale-showtime-podcast.mp3

Or listen to it here…

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Developing the Twitter Game…Beat My Tweet

Posted by chromacoders on Friday Jun 12, 2009 Under Twitter Game Development

Michael talks about developing the Twitter Game “Beat My Tweet”

You can download the podcast here…
http://www.chromacoders.org/beatmytweet-interview.mp3

Or listen to it here…

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