Here’s a quote from the top answer… One of the major pitfalls is focusing too much on developing the framework / tools / engine, and too little about making the actual game.
You risk to get all entangled up into that and to lost focus. Never forget you are first and foremost making a game not making a middle-ware component.
i.e. You should not start by coding the math library but instead by figuring out how to make the game entertaining.
Do you think the advice is useful…
Post comments below if you think they missed something…